Two Worlds II

Two Worlds II is an announced computer role-playing game to be developed by Reality Pump and published by TopWare Interactive for the PlayStation 3, Xbox 360, Microsoft Windows, and Mac OS X. It is a sequel to the 2007 game Two Worlds. It is to be released Q4 2010.

Plot
After the downfall of Aziraal, God of Fire, the Dark Lord Gandohar has nearly achieved his objective to disrupt the balance between the elements. Dark magic surges into the land to fill the void. Recognizing the potential for complete control over the dark powers, Gandohar starts to use the power of Aziraal trapped within Kỹra, the descendant of the Orphans. Despite her ancestry, Kỹra cannot endure the strain. With Antaloor already in his clutches, Gandohar concocts a new plan from his stronghold in Oswaroth. There are still those who struggle against the tyrant, hoping to shift the balance of forces in their favor. The fight for Antaloor continues...

Five years have passed since dramatic events brought the whole world to the edge of the abyss. The hero is a prisoner in the dungeons of Gandohar's castle. His hopes of saving his sister vanished with his freedom. Just as despair threatens to overcome him, hope comes from where he would have least expected. The Orcs, a race the hero had always hated, have put together a rescue squad that frees the hero from his bonds. He emerges into a land desecrated by evil. He embarks on a journey to shed light on Gandohar's dark past, hoping to discover a weak point in his enemy's defense. If he fails, he will lose his sister forever.

Features

 * A flexible combat system with variable attack moves, parrying and special tricks
 * State-of-the-art technology, thanks to a powerful GRACE engine and special tools
 * Lots of mini-games for breaking up gameplay
 * Intuitive user interface for the DEMONS Magic system and the PAPAK Alchemy system
 * Mercenaries and magically-created beings accompany the player
 * Complex object management with movable and usable items
 * Special CRAFT tool enables the individual configuration of armor and weapons
 * Many Boss opponents, including special combat strategies and unique rewards
 * Flexible MoSens system guarantees realistic everyday and combat movements
 * Various ways of moving, like walking, running, sprinting, riding, swimming, sailing and teleporting
 * Captivating background story with numerous cutscenes
 * Extensive Multiplayer part including building/setup simulation